1. Active Group Members
2. Activities & Objectives
3. M&P Prototypes & Publications
5. M&P Activities

Modelling, 2015+

The Modelling cluster develops speculative and innovative models and prototypes for online, multimodal knowledge environments in order to challenge, interpret, extend and reflect on contemporary reading, writing, and researching practices. This cluster uses academic prototyping, creativity and play, game-based approaches, critical making, and flexible development methodology in order to develop prototypes and platforms for knowledge environments, based on adaptability and shared components, thereby creating alternative models for digital scholarly communication. Modelling asks: how can we create and share knowledge—as well as enrich and extend teaching, learning, and research—using creative and critical strategies beyond the standard modes of academic publishing and conferencing? Modelling builds on the previous foundations of the INKE Modelling & Prototyping (M&P) team (see below).

Active Group Members

  • Leads: Jon Bath (U Saskatchewan) and Jon Saklofske (Acadia U)
  • Researchers: Jon Bath (U Saskatchewan), Jon Saklofske (Acadia U), Jentery Sayers (U Victoria), Susan Brown (U Guelph), Bill Bowen (U Toronto), Constance Crompton (UBC), Stephen Ross (U Victoria)
  • Collaborative researchers involved on a consultative basis: Matthew Hiebert (Past: Harvey Quamen, Stan Ruecker, Stéfan Sinclair, Brent Nelson, Ray Siemens, Lisa Goddard, and Scott Schofield)
  • Graduate Research Assistants: Amy Robinson, Nadine Adelaar, Ian Brunton, Alex Christie, Federica Gianelli, Jade McDougall, and Ben Neudorf (Past: Marc Muschler, Adam Foster, Nina Belojevic, Jake Bruce, Mandy Elliott, Michael Horacki, Lisa Goddard, Stephen MacNeil, Daniel Powell, and Sonja Sapach)
  • Past Post-doctoral Fellows: John Simpson (U Alberta)
  • Programmers: Ian Brunton and Xiaohan Zhang

Activities & Objectives

  •  improving open analysis of and access to online cultural resources (including academic publications) by improving existing systems to include a standard set of open, accessible, distributed analytical and data-mining tools, for academic, academic-aligned, and public audiences
  • facilitating specialist-to-specialist communications in spaces that integrate meaningful public involvement by adapting / building an information and exchange commons for academics and area specialists that has a public face
  • enriching the value of existing and developing resources by using technologies associated with linked-open data and extant large bibliographic resources for public access and consumption

Modelling & Prototyping: Prototypes and Publications

Modelling & Prototyping responded to and reflected on secondary scholarship by modelling and building tools. Primarily, this occurred through developing projects and output that hybridized tools with monograph- or article­-based ideas of scholarly reporting. Modelling & Prototyping re-considered the form and content of current options for secondary scholarship distribution, but also—in the spirit of Implementing New Knowledge Environments—explored how those options could be expanded upon and pluralized through imaginative and combinative work that thinks and argues through tool building. In addition, this group’s models and prototypes self-reflexively engaged with the ways that the traditional politics of scholarly discourse are extended, ignored, or challenged by existing digital humanities initiatives, tools, and environments.

Modelling & Prototyping worked predominantly with the following partners: Orlando/CWRC/Text Mining and Visualization for Digital Literary History (Susan Brown), Modernist Versions Project (Stephen Ross), Iter (Bill Bowen); and consulted with University of Alberta Libraries/University of Alberta Press.

New Picture (4)






Select Publications:

Presented at the annual Digital Humanities conference (DH2013). Lincoln, Nebraska. 16-19 July 2013.

  • Saklofske, Jon, Jake Bruce, and the INKE M&P team. “The INKE NewRadial Prototype: Evolving the Space and Nature of Digital Scholarly Editions.” Poster Presentation.
  • Saklofske, Jon, and the INKE M&P team. “Centre and Circumference: Modeling and Prototyping Digital Knowledge Environments as Social Sandboxes.” Long Paper Presentation.
  • Sayers, Jentery, Susan Schreibman, Matthew Huculak, Dean Irvine, Stephen Ross, and the INKE M&P / MVP Team. “Versioning Modernist Texts: A Survey of Existing Tools for Collation and Visualization.” Short Paper presentation.
  • Simpson, John, Susan Brown, Lisa Goddard, and the INKE M&P team.“A Humanist Perspective on Building Ontologies in Theory and Practice.” Long Paper presentation.
  • Simpson, John, Geoffrey Rockwell, Stéfan Sinclair, Kirsten Uszkalo, Susan Brown, Amy Dyrbye, Ryan Chartier, and the INKE M&P team. “Analysis of Text Mining Tools for Digital Humanists.” Poster Presentation.

Presented at the annual Canadian Society for Digital Humanities/Société canadienne des humanités numériques (CSDH/SCHN) conference (at the Congress of the Humanities and Social Sciences 2013). Victoria, BC. 3-5 June 2013.

  • Horacki, Michael, Jon Bath and the INKE M&P team.“Prosopography and the Limits of Big Data.” Paper Presentation.
  • Saklofske, Jon, and the INKE M&P team. “Terra Incognita: Modelling digital scholarly editing as a form of hyperreal cartography.” Paper Presentation.
  • Sayers, Jentery, Stephen Ross, Adèle Barclay, Alex Christie, and the INKE M&P / MVP Team. “A Linked Open Data Approach to the Study of Global Modernism.” Paper Presentation.
  • Simpson, John, Geoffrey Rockwell, Stefán Sinclair, Amy Dyrbye, Ryan Chartier, Milena Radikowska, and Rebekah Wilson. “Just What Do They Do? On the Use of Text Analysis in the Humanities.”
  • Simpson, John, Jentery Sayers, Susan Brown, Harvey Quamen, Adele Barclay, Alex Christie and the INKE M&P team. “The Key to All Ontologies?: The Long Now of Linked Data.” Paper Presentation.
  • Vavra, William, Jon Bath and the INKE M&P team. “The Engaged Reader Project: Reader-Edited Digital Texts.” Paper Presentation.


  • Sapach, Sonja, Jon Saklofske and the INKE M&P Team. “Gaming the Scholarly Edition: Opening the Private Sphere of Academic Scholarly Editing to Public Apprenticeship via Digital Game Paradigms.” Media in Transition 8. MIT. May 3-5, 2013. Paper Presentation
  • Schofield, Scott, and the INKE Research Group. “ArchBook: A Case for Inherited Innovation.” CABSC/ACEHL2013: University of Victoria. June 4-5, 2013. Paper Presentation.
  • Saklofske, Jon, Jentery Sayers, Alex Christie, Nina Belojevic, and the INKE M&P Team. “Gaming the Edition: Play, Collaboration, and Shared Tacit Knowledge in the Editorial Process.” HASTAC 2013. York University. April 25-28, 2013. Paper Presentation.
  • Sayers, Jentery, Susan Brown, John Simpson, Adèle Barclay, and the INKE M&P Team. “The Key to All Ontologies?: The Long Now of Linked Data.” HASTAC 2013. York University. April 25-28, 2013. Paper Presentation.
  • Schofield, Scott, and the INKE team. “The Uses of a Digital Interleaf.” New Technologies Sessions at the Renaissance Society of America (RSA) Annual Conference. San Diego, California. 6-9 April, 2013. Paper Presentation.

Modelling & Prototyping Activities 2011 – 2015

Members of the Modelling and Prototyping group were recruited during the summer of 2011 and were given the opportunity to develop the group’s mandate and relationship to the other INKE teams’ research trajectories during the Kyoto Birds of a Feather Conference.

Following that conference, Jon Bath, Jon Saklofske Susan Brown and Jentery Sayers developed a partial year 3 plan which was meant to facilitate the integration of M&P into INKE’s work on the scholarly edition. We began to work towards modelling dynamic editing environments which could be used to engage with and beneficially shape the continuing migration of editorial instruction, production and peer-review into digital environments. Our project plans were motivated by four research questions:

  1. How do we model and enable context, such as prosopography and placeography, within the electronic scholarly edition?
  2. How do we engage knowledge-building communities within the space of the electronic edition, and capture process, dialogue, and connections in and around such editions?
  3. How much can we play with the definition of the “scholarly edition” in the digital environment before that term no longer defines the kinds of work that takes place within that virtual space?
  4. How can the dynamic digital edition enable users to become specialized contributing editors through work on the edition, adjudicated by the software and by an existing editorial community?

We addressed these questions by starting development of an HTML5-based prototype of NewRadial, a web and server- based browsing/annotation tool that would serve as a site for proof of concept argumentation regarding the nature of digital editions (and the incorporation of user-generated content that interacts with the original edition content). The prototype’s front end has been completed, and the server backend is currently being established and tested (as per the adjacent figures).

NewRadial early Java prototype

NewRadial client-side architecture

NewRadial server-side architecture

During year 3, MP researchers delivered three conference papers, two at the Social Sciences and Humanities Congress in Waterloo, Ontario (May 2012) One paper was for CASBC and described the preliminary work being done with our partner, CWRC, toward modelling textual relationships and prototyping a reading environment that leverages RDF. The other paper was for SDH-SEMI and argued that game paradigms lend integrity to social edition processes by providing environment models that could effectively move neophyte editors through the process of increasing their editorial expertise while contributing to actual edition work (see the adjacent figure).

Layered design for “gamed” edition

The third paper was delivered in June 2012 at the Beyond Accessibility conference at the University of Victoria, and not only summarized the ways that early MP initiatives would be extended into year 4’s continued focus on the scholarly edition, but also offered two distinct models for preserving print-based affordances and overcoming constraints in the establishment of dynamic digital editions. The latter two papers will be expanded into article-length papers and submitted for publication before the end of August.

In year 4, M&P continued to approach the digital scholarly edition as a dynamic and social process to extend and implement the versioning, prosopographical and game-related affordances in the prototypes that we began investigating in year three. The NewRadial prototype continued to serve as a site for proof of concept argumentation and was adapted to leverage and output RDF format data and will be tested for compatibility with various databases, including NINES RDF and the ArchBook image repository. Further, the “gaming the edition” work was extended to incorporate the ID team’s Magic Circle and workflow interfaces. We also partnered with CWRC and the University of Alberta Press to investigate the question of how to represent context in the scholarly edition by modeling the interaction between the typically span-oriented semantic markup associated with best practices for digital editions and the traditionally punctive indexing of print-oriented scholarly collections.

In year 5, we continued to focus on the secondary scholarship of monograph and journals and developing new prototypes for the organization and function of secondary scholarship in print and digital forms.

Over the remaining years of the INKE project, the primary responsibility of the MP team will be to design and implement proof-of-concept projects that bring together the theoretical work of the TS team and the interface designs developed by the ID team. MP will further develop the combined ideas of the other two groups by simulating unique models, ideas, arguments, philosophies, and practices in virtual environments.

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