[Submittted by Federica Giannelli, Jade McDougall, Ben Neudorf, and Xiaohan Zhang]
We are currently working on the development of a prototype which explores the potential of video game strategies and mapping tools applied to the organization of bibliographic resources. At this stage of our research, the prototype will be developed as a plug-in compatible with Zotero reference management software.
The goals of this project are as follows:
1. Collecting, organizing, annotating, linking and tagging resources through the implementation of video game mapping tools.
2. Facilitating the visualization and connection of sources with similar content
3. Creating a game space where researcher-players can connect their own material to other users’ references
4. Competing and/or cooperating with other researcher-players to expand (and advance) the research area through a game-based approach
Image 1 shows the players in their initial stage. All of their squares are the same size, and their ranking in the bottom left corner is not established.
Image 2 illustrates the way sources are represented as shapes that change as they are interacted with. As the key shows, new sources that have not been read, tagged, and shared, are light colours. As they are interacted with, the shapes become dark shades of their initial colour
Image 3 shows how tags and relationships between resources are visualized by connecting the shapes with lines. Like a tree diagram, this visualization shows sources that share similar keywords, similar arguments, or other relationships
Image 4 visualizes resources that have been vetted from the project. If a resource is determined to be not useful, it can be crossed out, but remain part of the project. This helps others avoid wasting time determining that a resource is not related to the project, but allows for the decision to be contested and reversed if it another player decides it would be useful after all.